迭 楼主 2018-04-18 21:59:59 1203
​Good Day, Terrarians-
We wanted to take a few moments to share some important news with you all in regards to the status of Terraria: Otherworld.
As you all know from when we first announced the game a long while ago – and as we repeated in our subsequent posts - Re-Logic’s focus has and always will be on delivering complete and quality game experiences to our fanbase. Just to underscore it once more, this means that we will not compromise game quality for speed to market or for any other reasons within our control. Our team has a clear vision for this game – one that we shared with all of you with much shared excitement – and, in spite of all of our efforts, the current state of the game remains equal parts far from that vision and beyond behind schedule from our initial planning when we shared Otherworld with all of you three years ago. Progress has absolutely been made during that time – but unfortunately, a very thorough status review of the game versus its intended design showed both the Re-Logic and 505/Pipeworks teams that things were quite a bit further away from the finish line than we had imagined. Taking the massive amount of work that would be remaining to complete along with the extensive time it would take to get that done, and how that would greatly interfere with the pursuit of other projects on behalf of Re-Logic – it becomes clear that this leaves things in a very undesirable state.

As a result, we have made the decision to terminate development of Terraria: Otherworld. 
We sincerely thank both of our external development teams for their hard work on the game, but at some point, we have to be honest with ourselves and realize that Otherworld simply is never going to reach its potential in any sort of reasonable time or fashion. 

We know that the cancellation of Terraria: Otherworld will not be happy news to anyone. It is FAR from a happy moment for us either, when we look at all the time/effort/resources that we poured into the project. However, we feel strongly that we owe it to our community and loyal customers to uphold the standards that both you and we expect and to focus on delivering the best possible games that we can for you all to play. Come whatever may, quality is simply not something we are willing to compromise on to make a quick buck. It may be painful in the short term, but our sincere hope is that it will pay off for everyone in the long term in regard to our future games. T:OW will never come to pass, but its lessons learned and ideas generated will absolutely yield dividends for everyone. 
So, what now? Next Steps for Re-Logic & Lessons Learned
In hindsight, it goes without saying that we never should have spoken publicly about this game as early-on as we did. We will fully own that error in judgement. Moving forward, we will be far more judicious about only sharing information on projects in which we are fully confident in regards to timing, etc. We can only apologize for all of the emotional rollercoaster this caused.
Trying to outsource development of such a critical title for our company – even if just in part – was not the way to go. Moving ahead, our focus for the core development of new/future titles will be more inward and will seek to utilize our own people. We will share more information there just as soon as we have it.
Re-Logic has possession of the game (design, code, art, sounds, etc.) as it exists today, and there are still a ton of amazing ideas under the hood here – many of which have never been publicly shared. These are ideas that we have not and will not forget and that you will very likely see implemented in our future titles.
Active development of Terraria continues - 1.3.6 is still very much in active development. We know that we have not shared a lot in the way of spoilers there – but rest assured that the team has been working tirelessly on our next PC wave.
This keeps our partners at 505/Pipeworks wholly focused on Console/Mobile/Switch – and there is still a TON to get done there, so that should be good.

Thanks so much to you all for your amazing support of Terraria, Terraria: Otherworld, and our company. It is that support that drives us every day to do amazing things for you and we look forward to sharing more of what is to come very soon.

We are sure that you have a ton of questions, and we will answer what we can – but we will not delve into some areas out of either respect or confidence or the unknown. So we will ask your patience and forgiveness in advance there. Thanks!

更新于 2018-04-18 22:36:26

  • 迭
    2018-04-19 22:32:07


来世就这么没了……当初看宣传片超激动的,尤其是地下的那一大片蓝色矿脉(ಡωಡ) 但愿以后505会继续制作吧
 美好的一天,Terrarians- 我们想花点时间与大家分享一些关于Terraria:Otherworld状态的重要新闻。 众所周知,从我们很久以前第一次宣布游戏开始 - 正如我们在后续帖子中重复的那样 - Re-Logic的重点始终是为我们的粉丝群提供完整和优质的游戏体验。再次强调它,这意味着我们不会因为加速上市或出于我们控制范围内的任何其他原因而影响游戏质量。我们的团队对这个游戏有一个清晰的愿景 - 我们与你们所有人分享了很多共同的兴奋 - 而且,尽管我们付出了很多努力,但游戏的当前状态仍然远远超出了这个愿景并且超出了时间表从三年前我们与大家分享其他世界时的初步计划。在那段时间里已经取得了很大的进步 - 但不幸的是,对游戏与其预期设计进行了非常彻底的状态审查,显示Re-Logic和505 / Pipeworks团队距离终点线的距离比我们的距离要远得多。可想而知的。完成剩余的大量工作以及完成工作所需的大量时间,以及这将如何极大地干扰代表Re-Logic的其他项目的追求 - 很明显,这会留下处于非常不利状态的事情。 因此,我们决定终止Terraria:Otherworld的开发。 我们真诚地感谢我们的外部开发团队在游戏方面的辛勤工作,但在某些时候,我们必须诚实地对待自己,并意识到Otherworld永远不会在任何合理的时间或方式上发挥其潜力。 我们知道取消Terraria:Otherworld对任何人来说都不会是个好消息。当我们看到我们投入到项目中的所有时间/精力/资源时,对我们来说,这是一个快乐的时刻。但是,我们强烈认为,我们应该为我们的社区和忠诚的客户提供服务,以维护您和我们期望的标准,并专注于提供我们可以为您提供的最佳游戏。无论如何,质量根本不是我们愿意为了快速降价而妥协的东西。从短期来看可能会很痛苦,但我们真诚地希望,从长远来看,它将为我们未来的比赛带来回报。 T:OW永远不会成功,但它的经验教训和所产生的想法绝对会为每个人带来红利。 [IMG] 所以现在怎么办?重新逻辑和经验教训的后续步骤 事后看来,我们绝不会像我们一样早早公开谈论这个游戏。我们将在判断中完全拥有这个错误。展望未来,我们将更加明智地只分享我们对时间安排充满信心的项目信息。我们只能为这引起的所有情绪过山车道歉。 试图将我们公司这样一个关键头衔的开发外包 - 即使只是部分 - 也不是可行的方法。继续前进,我们对新/未来头衔核心发展的关注将更加内向,并将寻求利用我们自己的人。我们会尽快在那里分享更多信息。 Re-Logic拥有当今存在的游戏(设计,代码,艺术,声音等),而且这里仍然有许多令人惊叹的想法 - 其中许多从未公开过。这些是我们没有也不会忘记的想法,你很可能会在我们未来的标题中看到这些想法。 Terraria的积极发展仍在继续--1.3.6仍处于积极发展阶段。我们知道我们并没有在破坏者的方式上分享太多 - 但请放心,团队一直在不知疲倦地研究我们的下一代PC浪潮。 这使我们的505 / Pipeworks的合作伙伴完全专注于控制台/移动/交换机 - 并且还有一个TON可以在那里完成,所以这应该是好的。 [IMG] 非常感谢大家对Terraria,Terraria:Otherworld以及我们公司的出色支持。正是这种支持促使我们每天为您做出惊人的事情,我们期待很快分享更多即将发生的事情。 我们确信您有很多问题,我们会尽力回答 - 但我们不会深入研究某些方面,无论是尊重,信心还是未知。所以我们会提前请你耐心和宽恕。谢谢!
  • 99
    2018-07-16 16:09:00


  • 迭
    2018-07-17 18:02:56







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