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  3. 沙盒勇者(测试版)
  4. 自己yy了下
马克100
马克100
  • 2021-02-09 22:31:19
  • 175 Views
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自己yy了下

游戏很好玩,玩法一下让我眼前一亮,在回合制的基础上融合了沙盒生存与塔防的玩法,都是我好喜欢的点,但玩久了就感觉战力系统貌似没很好规划,魔能的出现和图一科技还没做到完美衔接,地图内容目前体验就很少,资源的等级也没有很好的与地图挂钩。由于是测试版,我就yy了下怎么改,也算是一点建议吧,毕竟这游戏玩法真是太抓我心了。
其实我觉得魔能转化器和自动吸取机一图就可以造了,同时一图的铁矿生成量增加,让一图主发展农业快速建造基础弩塔。二图减少铁矿和黄水晶生成量,增加黄金产量,精英怪掉黄水晶屑,让二图主升级建筑,矿业自动化。三图研究电磁炮,让攻防进入魔能时代。由于这游戏难度是根据分数提高的,而资源获取效率貌似不影响分数,因此资源获取上我认为改了也对游戏难度没太大影响,适当调整可以让发展平滑些。另外就是击败boss对于难度没有价值,并不像其他游戏里代表可以挑战更强怪的资格,这是战力分数计算的原因,由于这游戏玩法很多导致战力也许没法很好计算,那就不要硬比综合战力而去比战力里的点,比如一图主要发展农业,那boss造成伤害会减少玩家体力,玩家满体额外对其造成伤害,二图主建筑玩家对boss伤害降低,而boss对建筑伤害降低,三图魔能全面发展,玩家无法对boss造成伤害,boss无法对建筑造成伤害,但会大范围破坏周围自然方块,并召唤小怪对玩家进攻,小怪被消灭会掉落燃料,魔能建筑对小怪和boss额外伤害。
仅仅是心血来潮发表一下建议,和内容上的yy,没有任何教人做游戏的意思,希望手下留情…

沙盒勇者(测试版)

沙盒勇者(测试版)

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