- 2020-10-31 10:16:16
- 554 Views
- UGC Guides
关于盟约等级与所需古币的关系,个人认为所用回归应为多项式回归(以格温、席娜和米亚举例)
见猎心喜,特意算了算,关于等级和古币的关系确实挺有趣的,如果可以的话这几天也会发一个整合的数据帖子,希望这个机会可以留给我
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钟表匠大佬的帖子用的是幂函数整合,暴击盟约和我记忆中的差了好多,因为最后几个都是400+古币了
所以我也自己算了算,用的是数据最多的格温盟约

黑色为二次回归(多项式回归)
紫色为指数回归
我把突破时所需的古币那一列数据视为无用数据(应该是用另一个函数得出来的,我们现在只考虑升级的古币,不考虑进阶)
因为我们有1级所需到6级所需古币数据和8级升9级的数据,所以我先对前6级的进行回归分析再对比8升9时候的数据
得到了以上图,可以看出8升9的数据更符合二次回归
实际上,这个游戏大部分数据都遵循的是二次函数关系
再拿席娜的例子来看一眼
同样,用前五个数据进行二次回归,再将最后一个数据添加到图上观察,我们得到:


6个数据整合出的米亚:



如果愿意的话可以把带图的数据发到以下帖子:
【收集数据】各等级盟约所需古币 - 来自花非雾 | TapTap 伊洛纳 (elona)社区
https://www.taptap.com

Updated at 2020-10-31 10:56:38

Elona
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- 盲眼钟表匠
- #4
我算的是比例参数,用幂函数模型
如果公式是z=(a+bx+cx2)y
比例参数就是
(a+b+2c+(b+2c)x+cx2)/(a+bx+cx2) 了
即为
(a1+b1x+c1x2)/(a+bx+cx2)
消掉了y(不同盟约初值),只留x(参数)
为了直接推算所有盟约,而不是每个盟约分别做拟合
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