New story added "Greed", you are a corporate lawyer heading to the top, as you rise in the corporate elevator, each stop reveals a new piece of the sinister story laden with profit, denial and corruption, which could ultimately prove to be your sharp demise.
A visit from a business partner and the ghosts of the past, present and future, will leave you to question your conscience and hopefully unlock the "happy" ending.
The dramatic new story features:
- Clues and objects can be stored in a simple inventory system - A decision must be made to uncover the “Child like innocence” in yourself - New score written specifically for this story - New setting and environments
Follow - A Chair in a Room for updates on the full game coming to P.C. in Spring 2016.
PLEASE NOTE: This app will only work on powerful handsets due to the high-quality 3D graphics. Further support information listed at the bottom. For any enquiries please contact me via the support email.
Notes and Support:
To create a more immersive experience with high quality graphics the app is designed for NEXUS 5 and up, I cannot guarantee support for lower spec devices, the below list notes handsets which have noted issues.
Problems reported on: - Samsung Galaxy S3 - Samsung Galaxy Note - Acer B1-A71 - Asus ZenFone 5 - Sony Xperia V - HTC Desire
This app will only work in Google Cardboard or similar device, the screen is split and not playable without lenses. Screenshots are for indicative purposes and do not show split screen view.
The names and companies used in this game are purely fictional and any likeness to real world businesses or people is coincidence.
Warning: Not for those with heart conditions or underlying health concerns.
NEW: In the true spirit of xmas, A Chair in a Room now features a completely new story called, Greed. As you make your way to the top floor in the corporate elevator, each stop reveals a new piece of the sinister story laden with profit, dental and corruption, which could ultimately prove to be your sharp demise. FIX: for V2 Cardboard, controller support moved to Fire2 button opposed to primary fire as this was causing issues.