Delve into a strange cave with a seemingly endless supply of treasure, strategically choosing your battles to gather as much treasure as possible!
Find rare artifacts, gold, and stat gems, and traverse the skill tree to become your choice of a mage, warrior, alchemist, or a mix of skills. Craft potions, enchant your equipment, and discover secret areas! But be careful because the cave has become quite dangerous lately with more explorers going missing every day…
---Gameplay--- The Enchanted Cave 2 is an RPG/roguelike with a heavy focus on risk vs reward. Strategically choosing your battles, building your character, enchanting your equipment and knowing when to escape the cave are crucial to succeed.
---Key Features--- - 9 playable characters - 100 randomly-generated floors of loot, monsters, and minibosses - Secret areas hidden in the walls - A thriving town of tourists and eager explorers to talk and trade their equipment - Over 300 items, equipment, spells, and crafting ingredients - Mid-cave shops to buy, sell, and enchant equipment - Sprawling skill tree featuring 3 unique play-styles, or any combination! - A beautiful soundtrack by Grant Kirkhope - Museum for the hardcore collectors - New Game+ mode to infinity
v 3.05 (MEGA UPDATE) Added 3 challenge game modes Added 5 new heroes (one only in green goo's quest) Heroes now have unique starting stats Added 2 new NPCs that can be helped Added 7 new items (one only in monster's lair) Added 2 new monsters (both only in monster's lair) Added a new merchant Added bonus infinity skill nodes to skill tree that are revealed when a full branch is completed Added Import/Export feature to transfer save data between devices Added monster descriptions to bestiary Reduced MP use of attack magic from 8 to 7 Increased value of "magic" enchantments by 50% Fixed bug where magic bonus with crafted potions had no effect Small visual improvements to some UI elements. Fixed some visual bugs with spritesheet edges on some objects Fix when enchanting to have an item's single current enchantment selected by default when adjusting enchantments. Fixed "loot this run" from another save slot being shown on a new save slot Fixed a rare soft-lock that can happen when clicking anywhere immediately after death Improved rain performance Improved final boss intro performance