Lightracer: Ignition
9.6

Lightracer: Ignition TW

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Developer Notes:

Hello navigators, I am the designer of Lightracer: Ignition. You can call me an "answering machine" of sorts.

I have always wanted to create a game that speculated on the evolution of civilizations.

The world we live in is undergoing tremendous changes. The fourth industrial revolution may or may not have arrived, but we have realized that emergent scientific fields such as big data, AI, nanoengineering, controlled nuclear fusion, and biotechnology will completely change our lives in the future.

To paraphrase Mr. Yuval Noah Harari in his "A Brief History of Tomorrow,"

——

No one knows how the future will change. Any assumptions we make will be very different from the real future.

If someone were to describe the world of the mid 21st century to you, if it sounded like a science fiction novel, then that description is probably wrong.

But if the description doesn't sound like a science fiction novel, then it is certainly wrong.

Although we cannot be certain of the details, the only thing that is certain is that everything will change.

——

I have always believed that games are vectors of communication between the creator and the player. In the universe of fiction, players can experience and think about the possibilities of how civilizations evolve from a wholly new perspective.

I certainly hope that you have fun playing this game, but I also hope you enjoy the speculative fiction aspect of it as well.

My sincere thanks to Mr. Liu Cixin's "Devourer" and "The Poetry Cloud," Mr. NuclearPoweredBattleship's "Wellhead Campaign," and Mr. Yuval Noah Harari's "History" series.

These pioneers' thoughts have inspired me and many others.

May the courage, dreams and wisdom brought to us by science fiction never be obliterated.

Promotional Video / Screenshot

  • Simplified Chinese
  • English
  • Traditional Chinese

Description

This is a game where you determine the fate of entire civilizations, whether they rise or fall.

The game's premise is based on the "Big Rip" hypothesis, wherein all matter is slowly being torn apart by the expanding of the universe. The game tells the story of several civilizations' struggling at the twilight of the universe.

You are the navigator of a high tech "ark," leading your compatriots to escape annihilation by the big rip.

To accumulate the energy required for navigation, you must construct an orbital ring that will envelop an entire planet to consume the planet's mass.

But not all planets are empty.

Will you devour the planets in your path or find coexistence with exotic civilizations? The choice is yours.

But remember, all choices will have a profound impact on the development of a civilization. Consider your choices carefully.

Notes

· You can receive ten free strangelet by paying for download.

· Upgrade technology to increase offline production.

· Allocate your energy between construction and upgrades to discover the most effective method for progress.

· Auto-Answer is enabled by default. Players who wish to explore the story and continue at their own pace can turn off this feature.

· Swipe left and right between screens and pay attention to the upper left corner of the interface, where your AI assistant has marked [Missions] for the navigator.

· Many concepts within the game are derived from existing scientific theories.

What's new

V1.1.2
Fixed some known bugs
Performance optimization

Detailed info

Total Ratings:

9.6

Android:9.5

User Review

Opinions

Positive
Negative
More 30
  • 線香花火
    Expectation

    玩过之后有一些建议如下:

    建议星球可以玩家旋转查看,虽然没什么用

    可以增加回访功能,即回访以前的星球或者查看以前的星球的发展情况,当然,是对共生协议的。

    某一个星系的其他星球也建议加入开发,

    建议增加拆除设施然后回复一定的能量,不然建设施不小心点错之后很伤。

    我觉得可以不必要有时间修正协议,时间修正会导致玩家主动性降低。假如某一颗星球不行的话,还可以开发星球,但要去开发其他星球的话就必须有备用能量,建议增加一个能量储存装置,容量可以有上限,直接清空也太不人道了。

    建议增加一个装置维护程序,消耗战不好打啊。然后我保护的文明也让他们出来参战。

    • joker

      离着这么远怎么支援,而且,除了星约以外,其他人暂时还没有能力追上咱们的脚步。

    • 闲飞鱼

      你是憨憨吗??你有好好看完剧情吗?背景你看了没?宇宙大撕裂论你知不知道?这不是那种开疆扩土的好吧要玩开疆扩土玩其他的去

    • 小透明

      曲速航行很费劲的 也不能浪费时间

    • 線香花火

      这都能怼我是没想到的。我给的建议,采不采取是作者的决定,我寻思玩一个游戏都有优越感,我不敢说我了解这个游戏,但你是多了解这个游戏?你了解每个玩家的想法?

    • 呱呱

      不会吧不会吧,不会真的有人看不懂游戏故事背景吧?

  • 凤舞九天六界成皇
    played 13 hrs 17 mins

    我现在等着看第六个星球的结局哈哈哈,玩第6个星球遇到泰坦级母舰不用担心资源来不及修防御壁垒,剧情会帮你一下子修完,然后就看你的抉择了。

    多写点东西:

    关于宇宙的最终结局有很多假说,比如被不断增强的暗能量撕成亚原子碎片的大撕裂,熵增到最高陷入热寂的大冰冻,还有重新收缩到奇点的大反弹。哪一种假说会最后成为现实,现在还不得而知。然而,即使这些假说都没有最终实现,宇宙也将在漫长的岁月中,慢慢陷入无边的黑暗和死寂。

    宇宙如果进入了黑暗纪元。如果时间还有意义的话,这个纪元将会延续到无穷。

    当宇宙在黑暗纪元中沉睡无数年以后,也许一小片空间因为不管什么原因,跌落到下一个能级——真正的真空。它会带动周围的空间纷纷跌落。这时,奇怪的事情发生了,在这些跌落的空间中,物理定律将被重写,时间和空间将被抹去。这个区域迅速扩展,留下的地方是一个新的宇宙。也许这也是我们的宇宙的来源。

    这个猜想给了我们一个新宇宙的希望。这个希望虽然渺茫,但是有一丝希望,也好过在黑暗和寒冷中沉睡到无穷。

  • joker
    Expectation

    首先,这游戏最开始需要自己点。大概点个几百下之后。就可以让他自动玩了,这个游戏主要体验的是剧情。剧情真的特别好。你的每一个选择都有可能牵扯到几亿人的生死。但是,如果你真的因为这而慈悲。或许你的300M同胞也会因此而死亡。从第四颗星球开始。因为科技已经离你不远,所以需要转换模式二。你之前的那些设施就废了。你就需要重点了,你需要先点几下。之后再发明新建筑。觉得压力有点儿大,扛不住攻击的,直接下线挂机就可以。挂机的时候不会被攻击。第四颗星球开始,千万别浪!先把基数措施都做好。不要想着先探索。不然你容易被直接打爆。五个星之子。有三个是可以直接收集的。另外两个是隐藏的。第三颗星球。在攻击的时候选择压制模式。不要干预本土。选择共生。你过一会儿就会发现一个选项。进行部分支援。可以在第三颗星球获得第二个星之子。第四颗星球。你需要将星球收割。之后那个超级个体会主动变为一个机器人跟你走。但是我没有选那个选项。因为,我下不去手。剩下的三个星之子,直接启动星环之后收集就行。

  • 亦谦
    Expectation

    剧情很好玩,但是玩到5.6号星球的时候有点无聊,等待能量太漫长,我选择挂机或者下线,后面可玩性变小,希望增加可玩性,不过剧情还可以,能看出非常用心,还有,起点那里多了一本叫文明空想的书,都是照搬游戏剧情唯一不一样就是领航员加了个名字,比较隔应,希望官方重视

  • 夏夜蝉鸣
    Expectation

    剧情可以,虽然有些地方略有违和感,但也可以看出来是下了心思的。

    建议重新做'轨道节点'、'卫星要塞'还有其他敌人飞船的建模,实在是有些过于粗糙了,属于实打实的减分了

    建议增加旋转星球的功能

    (剩下的想到再说)

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