Fixes bugs introduced by our Flare engine upgrade in the last update:
* Bullets are cancelled again when you destroy the enemy that fired them. This restores the intended behavior. * Fixes issue where a Striker targeting laser could stay around and start aiming at seemingly random positions. * Fixes the problem where all Gamma Strike missiles would target the same turret on the left side. * Fixes Trinity teleport malfunction after starting the game with a Phoenix Wake. * Fixes a bug that caused the Striker to stop locking on to new targets (this was actually fixed in the previous update, but was not mentioned).
Thanks to Bozack Jerome and others for notifying us of these problems. Do not forget to review or rate Phoenix HD if you enjoy playing. We greatly appreciate your support.