Andor - the Cards of Wonder
8.1

Andor - the Cards of Wonder

安多尔-奇迹之卡(测试版)

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不删档测试
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Developer notes:

Bring your creativity and enthusiasm and quickly enter Andor's fantasy world! Whether you are a Paladin with a bright deck or a Necromancer with an evil deck, you will compete with players from all over the world on the arena. As long as you are passionate about strategy and tactics, "Andor - Card of Wonder" will surely bring you an experience you have never had before.

Game Features

Unique Battlefield Setting
The game’s battlefield is designed with three-lines , your defence-line, opponent’s defence-line and the battlefront,whoever can get more control of the battlefront will obtain a greater advantage!

Unique Spell Settlement Mechanism
Unlike other card games, spells are hidden after they are used and do not take effect immediately.
You need to see through the opponent's mind and anticipate his actions, then implement effective interference and counterattacks, disrupt the opponent's planned deployment and win your own victory.

Countless Combination of Deck Building
Nearly 500 cards are at your service. As long as you give full play to your imagination, you can even build a powerful deck that is coexistent with justice and evil, and create decks with almost unlimited possibility.

Powerful Enemies
There are dozens of adventure missions in the Andor world,full of challenges and fun, waiting for you to experience!

Growing up with Community
This is a game developed by developers and players together. In the community, we maintain close interaction with players. We like to communicate with players, discuss game design with everyone, and collect feedback from everyone. Welcome to join our discussion group on Discord via following link: https://discord.gg/W6deJDj

安多尔世界:  579966824

宣传视频/截图

( All 2 )
  • Simplified Chinese
  • English
  • Traditional Chinese
  • Require network

Description

Andor - The Card of Wonder is a cross-platform(Pc & Mobile) multi-player online card game (CCG). The game has five factions and about 500 magic cards to choose from, filled with infinite possibilities of deep strategy combinations. Players can build their decks with their own preferences to compete with others.

What's new

2.203 version update
◇ Adjust the Gem exchange ratio.
◇ Reducing the purchase price of some card packs:
 Origin Card Pack: 30 Gems
 ALLIANCE Card Pack: 50 Gems
◇ Month Card is adjusted to get 300 gems immediately after purchase, and 100 gems per day for 30 days.
◇ Add a daily surprise event
◇ Arena Gem Tickets are adjusted to 100 gems.
◇ After the player of the back hand retains the hand, he will get a derivative Flash Spell card “Ancient Coins”: This card cannot be Offered.Instant: Gain ① mana.
◇ The player's hand limit is increased to 10
◇ Fix some bugs

Detailed info

Total Ratings:

8.1

Latest Version :6.3 Android:8.1
  • 浪迹天涯

    先自我介绍下,我是安多尔第一届比赛的亚军

    首先不要听开发者瞎说,开发绝对不止3年(我在他们群里蹲了都有3年了)。

    这个游戏在我第一次看到的时候是有一种惊艳的感觉的,作为一名tcg玩家,我能从里面看到很多东西的影子,但是真的有很多原创的东西,例如对战场地的模式,这个圣物组合定色的模式等等。

    这个游戏虽然开发了这么久,但是还是比较粗糙的,但是这是人家开发者的人数少,开发能力实在有限。游戏的缺点有几条一是UI稍微有点生硬(强迫症表示真的是稍微),还有就是动画有点慢(提了好多次了啊,虽然每次都有提速但还是慢),还有就是战斗动画每个旗子战斗动画都是一样的一个碰撞,在就是以前有的几张牌共用一个模型(还是开发能力的问题,他们人实在是太少了,也不知道青蛙的模型做了没有),还有就是因为服务器在美国,所以网络可能会不太稳定,这一点他们也在努力改进。什么时候这些都改好了我就把最后那颗星加上。口亨

    至于平衡性,完全不用担心,卡牌一旦出现失衡问题很快就会改动,而且改动通常是在不改变原有功能性的情况下降低或者提升强度。卡包的爆率也很高,史诗包平均四五包出一张金,而且这个游戏的机制是多余的牌可以卖掉换成金币,金币可以购买任何非限定单卡和卡包。氪金也只是加快进度,不会影响平衡。

    最后给大家聊聊福利,在steam上评价给好多宝石(珍贵货币),发现bug也有好多宝石参加群内活动也有好多金币和宝石。话说估计TapTap评价应该也有奖励。

    就先说这些,想起来再补,等会我把我的限定物品拿来秀一秀。

    补上新人三点建议:1,有问题就问,有事情就报

    2,随时保留100+宝石

    3,小心qiqi

  • 皑呦
    Played game for 44 minutes

    作为一个忠实的集换类卡牌玩家,着实说这个游戏起初对我来说并不惊艳,五行师的费用成长机制,万智的画风,以及瞬间,能力启动之类的机制处理,让我感觉大部分卡牌游戏的框架大致如此了。。。多适应了一阵发现,这个棋盘的规则还是有点意思的,结合领域的这一概念,比游卡的阵列对决要有趣的多,圣物这一概念的提出也比炉石一成不变的英雄技能更耐人思考。(模型这个有待细化我就不说了,这个可能耗费不少人力财力,你们一定一直在解决),总体来说虽然不算惊艳,目前就我看来但对于平衡机制来说做的还不错,总体对战的机制也算有趣,算是良心游戏中的比较不错的啦,希望贵公司再接再厉,细化游戏,多推出更多有趣有特色的机制和效果,拓宽卡池。给个四星免得你们骄傲hhh,冲鸭!!!(ps我ID是playmaker,欢迎来py)

  • ꧁༺๑女❀✿帝๑༻꧂
    Played game for 37 minutes

    卡牌策略游戏,战棋决斗场地。我觉得画面很好啊,玩传奇的都不会问贪玩蓝月美工问题,因为一个年代有一个年代的审美和想法,就会有很多小朋友很费解为什么那么丑的游戏居然有人愿意花几十万去玩,我告诉你们,因为喜欢,你们非要每个卡牌游戏的卡牌都做的像炉石那么色彩艳丽光滑圆润?我并不觉得作为卡牌游戏这游戏有多丑,就是怪物模型不是很3D而已,但是法术施放很精美哦,其实你喜欢上这个游戏,这些都是次要的。我玩这么久就是经常提示网络断开,需要重新连接,注意奥,是“经常”。有时候玩着玩着就断了,不知为何,WiFi和4G都连着呢。所以这个问题导致我玩这个游戏玩的很闹心。然后有一个难以忍受的设定就是每回合只能祭献一张手牌获得一点法力,节奏拖的很慢,也更难玩。

  • 绵绵土
    Played game for 1 hours 12 minutes

    听说和五行师一样的机制,献祭卡涨法力,对面回合能连锁,我试试,玩了半年五行师了,有点疲劳,缓解缓解~[补充,玩了一会,人物外国名字就名字吧,为啥要有英文?进攻就进攻防御就防御,中文不行吗?换成英文有啥意思?学渣看不懂英文,听说正式会改,再继续玩玩T^T][卸了,应该是测试版原因吧,按啥都卡卡的,很难受。。。]

    • Official response

      御名幽幽子

      当初也是为了国际化,因此部分是效果提示是用了英文,而且因为是粒子,所以改成中文也挺麻烦的……希望见谅

    • 苦盼无期

      又是你

    • 充满了贫穷气息的渣机

      那些英文的地方不是文本,汉化不是很方便

      因为首先是在steam发售的,这些贴图起初主要是面对国外的玩家的。

      不过这一点之后也会得到改善的。毕竟玩家多起来了。

    • 绵绵土

      你是?

    • 魚亁🐟

      是游戏还未完全中文化,部分英文部分是因为在UI资源上,修改需要时间,才没来得及更换的,正式版不会有的

  • Karas-Nicht
    Played game for 2 minutes

    bug还算有不少,我是隔壁开服至今8年有多的shadow era过来的难民虽然游戏还没倒但是鸽了这么久已经没有更新加上某受爱戴高层已经离职以及排位赛华人工会的大佬越来越少我就考虑换个游戏耍。

    断续玩了几天,ui和部分bug还是比较着急,比如说谜题副本打到一半过后的都没有文字显示直接变成真谜题副本;抽卡包页面有机率突然空了画面没有其他选择按钮,无奈只能重启。

    颜色分配方面这个和之前网易某旧ccg的设计相似,但是加入的神器小道具系统增添了一些可玩性。然后这个场地布局令我想起了几年前死掉的英雄无敌:冠军对决,emmmm可圈可点吧,race套路永远少不了。卡图方面这个我不是太担心因为shadow era最穷的时候是没有图的。硬派游戏真不是萌豚厨(zhai)力能比的,我只想有个好游戏玩。

    望开发组坚持以及改进,明日之星必将是你们。

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